"Don't buy into Unity's famous 'Performance by Default' motto", says this Unity performance expert who consistently helps studios reach 60-240 FPS
If you are not delivering the frame-rate your users demand, I can show you the fastest way to reach your performance goals without all the pain that comes from doing painfully slow blind optimization work.
Dear Unity developer,
If you want to gain the rare ability to optimize any Unity project to your target performance goals without spending the over-hours that still lead you to delaying your project, then today I will show you how.
Here’s what I’m talking about:
I created a framerate-oriented membership called “Performance Taskforce”.
However, it is expensive and definitely not for everybody.
The “Performance Taskforce” is an exclusive membership that gives you in-depth monthly lessons on Unity performance. Lessons I have learned over the years of optimizing games and VR experiences full-time. Tips, strategies and tactics that you can implement from DAY ONE to reap the benefits of shipping high-performance projects:
Each lesson is designed to…
Memory Usage, Package Size...)
That’s my goal for you with this membership.
I want that every video you watch in this membership removes milliseconds from the render loop of your project. Every video results an increase in your project performance.
But there’s more to that.
You are getting a few of my most valuable perks when you subscribe.
Here’s the first one:
This is a checklist that you can print for any of your project to avoid the sneaky mistakes that kill your frame-rate. With over 250 performance tips, it is hard to go wrong with this performance-savior.
This Checklist Helps You Achieve...
Low Build Sizes
Low Memory Usage
High-Performing C# Scripting
Reduce GPU Overdraw
Quick Loading Times
Fast User Interfaces
Some of the performance tips you get inside this checklist include:
And of course some of the famous trade-off performance charts that you find in page 17:
And finally, in page 18 you are getting get the Unity draw-call batching diagram that makes it crystal-clear when you must use or avoid any of the 4+ batching techniques in Unity.
But hey, we are not done yet.
When you subscribe today, you also get:
In any case, here’s the deal:
Each month you get a new module with multiple lessons that increases your project performance on one of the four pillars of high-performance Unity development.
Here is the sort of expert lessons we covered or are about to:
These are some of the lessons that you can expect to see coming in this membership once you subscribe.
Note 1: I don't offer any refunds on this membership (but you can cancel anytime with just a few clicks and no hassles)
Note 2: each active month you get access to just one module with multiple lessons, but you can optionally unlock previous content separately.
When you enroll, you will get immediate access to the Performance Checklist PRO and you are automatically enrolled to get next month's content. But hey, I don't want to leave you empty-handed till next month, that's why you will also be getting the first issue as a bonus.
All in all, this membership will literally "upgrade your brain" to remain competitive in this expert-driven industry of shipping high-performance projects.
Yes, performance optimization is a complex topic. But I make optimization really simple so that you can start seeing results as fast as today. And if you have questions left, you can ask them anytime on our secret Discord channel or on the next scheduled Q&A.
However, this membership is not for every developer out there, I must admit. It is expensive, but that is exactly what allows me to ship content that helps you out. And this lets me bring other industry experts to specific live lessons so you can get to know them and ask your questions directly.
And that is what gets you insider content delivered to your email every month. Content that you won’t find anywhere else.
So if you don’t care about all of that, please do not subscribe.
But if you care about staying up-to-date in the games industry and gaining+keeping a healthy frame-rate that your users are happy with, then now it’s time for you to choose whether you're in or not.
You can enroll in this membership by clicking the "Start Your Journey" button below.
* Excluding VAT, if applicable
Questions? Get in touch at email@example.com
I provide you with the finest industry-proven game optimization strategies that will help you reach your performance goals.
You either substantially improve your game's frame-rate or you can cancel your membership any time.
No small letter or hidden terms... No risks, no hassles.
It's that simple.
My policy is to not let "quiters" join the taskforce again. Think carefully before you pull the triger.
You get immediate access to the Unity Performance Checklist PRO.
Regarding the Taskforce, since this is a monthly membership, you get access to the new lesson at the start of each month.
That means: if you join on the 25th of January, at the beginning of February you get access to your first lesson.
You can also order previous lessons separately within the membership.
You can collect past issues separately from the membership page.
Most of them are available for purchase.
Some special issues are only available during specific occasions during the year. Be on the lookout for my emails for the special ones!
Each month, you will get access to a new lesson on one of the Unity performance pillars:
Plus, I'll drop in some bonuses randomly and live sessions. So be on the lookout to collect them.
It is a monthly subscription that you can cancel at anytime.
If you pause or stop your membership, you will lose access to new content, the Discord channel and live lessons.
Plus, you won't be readmitted into the membership at any time in the future, so think carefully about joining before you pull the trigger.
I’ll do my best to find a timeslot that suits you.
If you can’t make it to the event, that’s no problem because you’ll be able to watch the entire replay in the members area.
Yes. Over 95% of the content is platform-agnostic.
Some lessons might be specific to Windows (and possibly Linux), such as those involving RenderDoc (Week 011).
Send me an email at firstname.lastname@example.org and I’ll answer straight away.